from Julian Lombardi’s blog - http://jlombardi.blogspot.com/2007/11/croquelandia.html
“The University of Minnesota Croquet team led by Julie Sykes and Liz Wendland has developed a Croquet-based collaborative simulation of visiting another culture and using another language. It was developed as part of a grant to use Croquet as a teaching tool for Spanish Language Pragmatics. The simulation provides learners with a place to gain knowledge and practice language skills in a safe and non-threatening environment. Within this simulation they call Croquelandia, learners are able to collaborate with other learners or even native language speakers within the context of the world. The video trailer was filmed entirely on location in Croquelandia and edited by one of the multi-talented undergrad programmers at the U of M.”
On November 11, 2008 I met Julie Sykes virtually in iChat to talk about Croquelandia. Here is a summary of some of the questions and answers from our conversation.
Q: What are the features of Croquelandia?
A: Realism of Second Life plus MMOG (massively multi-player online game) aspect; ten quests (half focusing on requests, half on apologies); audio and text chat.
Q: How did you incorporate the use of Croquelandia in your Spanish classes?
A: It was built into the curriculum; replaced a traditional web quest.
Q: How much time did students spend playing Croquelandia?
A: 1-17 hours over the semester, depending on the individual student.
Q: You’ve been recording data in Croquelandia as part of your dissertation research; what exactly are you looking at?
A: Learner behavior in the environment; learner outcomes (metapragmatic and discourse abilities).
Q: Biggest challenges and rewards you’ve faced in doing this project?
A: Challenges: huge time investment; also, undertaking such a project is impossible by yourself. Rewards: student response has been great.
Q: What would you improve in Croquelandia?
A: Make quests more difficult; add more functions besides just requests and apologies; integrate voice recognition instead of just multiple choice text response; have learner-created content; make the environment more complex in general.
Q: What would you tell someone looking to create their own Croquelandia-esque environment?
A: Find a good programming team that’s interested in educational technology; play more games (Julie is working her way up in World of Warcraft); think like a game designer. Duke University is a leading institution in this area.
Julie Sykes gave me access to Croquelandia in order to explore the environment. Here is a rundown of the game play.
University of Minnesota Croquet Project
Background on the Croquelandia team and project; includes trailers
Croquelandia: Helping Learners Develop Authentic Intercultural Communication Skills in a Synthetic World
Presentation at the Educause Educational Learning Initiative (ELI) 2008 Conference by Julie Sykes, Liz Wendland and Peter Moore from the University of Minnesota
http://croquet.umn.edu/pdfs/eli_croquelandia.pdf
“Croquelandia: The Next Best Thing to Being There”
University of Minnesota article by Cristina Lopez
http://dmc.umn.edu/projects/sykes/
Julie M. Sykes’ Blog
Notes on Croquelandia
Entry from Carly Born’s (Carleton College) blog
http://connect.educause.edu/blog/cborn/croquelandia/46057
The Croquet Consortium
Information on the Croquet open source software development environment
http://www.opencroquet.org/index.php/Main_Page