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References

This version was saved 14 years, 10 months ago View current version     Page history
Saved by Edie
on May 10, 2009 at 9:02:32 pm
 

 

Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. 

 

Johnson, J. (2005). Everything bad is good for you: How today's popular culture is actually making you smarter. New      York: Riverhead Books. 

 

Prensky, M. (2006). Don't bother me, Mom, I'm learning!: How computer and video games are preparing your kids for

     21st century success and how you can help! St. Paul, MN: Paragon House.  

 

 

 

Steven Johnson on NPR: Everything Bad is Good for You

     Morning Edition, May 24, 2005 ยท Are Americans getting dumber or smarter? Author Steven Johnson discusses his book Everything Bad Is

     Good for You. He argues that the complexity of modern TV shows and video games might make today's media consumer sharper than

     those of 30 years ago.

Marc Prensky - Writing

     Online versions of articles by Marc Prensky, who writes about digital natives and immigrants, gaming, technology and teaching.

 

Will Wright TED talk: Toys that make worlds

     In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his

     previous masterpieces.

 

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