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References

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on May 10, 2009 at 9:42:21 pm
 

Literature

 

Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. 

 

Johnson, J. (2005). Everything bad is good for you: How today's popular culture is actually making you smarter. New      York: Riverhead Books. 

 

Prensky, M. (2006). Don't bother me, Mom, I'm learning!: How computer and video games are preparing your kids for

     21st century success and how you can help! St. Paul, MN: Paragon House.  

 

 

Internet Resources

 

Boom Culture Blog

     "Musings on pop culture, with an emphasis on technology, video games and education"

 

Fluency in Play by Ken McAllister and Judd Ruggill

     "Fluency in Play was written to provide K-16 teachers with an introduction to designing and building computer games for the foreign

     language classroom. At the heart of the book is the fact that computer games make excellent teaching tools. They combine two of the

      fundamental processes of new language acquisition—play and exploration—with the power and pleasures of fun."

 

Steven Johnson on NPR: Everything Bad is Good for You

     Morning Edition, May 24, 2005 · "Are Americans getting dumber or smarter? Author Steven Johnson discusses his book Everything Bad Is

     Good for You. He argues that the complexity of modern TV shows and video games might make today's media consumer sharper than

     those of 30 years ago."

 

Marc Prensky - Writing

     Online versions of articles by Marc Prensky, who writes about digital natives and immigrants, gaming, technology and teaching.

 

Will Wright TED talk: Toys that make worlds

     In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his

     previous masterpieces.

 

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